WebFeb 20, 2024 · I'm fairly new to Unity, so I have decided to take the simple challenge of recreating Pong, the old video game. However, I'm having some trouble when I'm moving the platforms. I added a rigidbody2D so that I could add a velocity with a up-and-down key press. However, I don't want it to be affected by gravity, so I set the Gravity Scale to 0. WebJul 5, 2024 · 8,768. In the editor, select debug mode for the inspector. Then, set the game playing to a point where the car should be falling. Then, switch to the scene view and select the car in the inspector. If gravity is working, you should see the Y position value of the transform decreasing. If this is happening, but the car doesn't seem to be falling ...
I set gravityscale =0 but the object still falls really slowly.
WebSep 29, 2024 · Initial gravity scale This variable will store the initial gravity scale value of the Rigidbody. Ground check enabled This variable will indicate if the ground check is enabled or not. Wait... WebApr 17, 2024 · Here is what I've tried: My Project's Physics 2D settings are fine (Gravity: X = 0, Y = -9.81) My Project's Time setting is fine (Time Scale: 1) My Player character has a Rigidbody2D, which is Dynamic, … 参加者集計 アプリ
Rigidbody2D.gravityScale - Unity Answers
WebAug 19, 2024 · The Gravity Scale, which is set to one by default, multiples the effect of gravity on a Rigidbody. For example, setting it to zero, turns off the gravity completely, while turning the Gravity Scale up past one will increase the effect of gravity on the object. WebAug 5, 2024 · 167 1 15 You could try doing something where you didn’t change the gravity scale at all, but instead you’d clamp the velocity with a minimum y of 0, and a max y of 9999. Also when you are climbing you would add force instead of translating it to make a more realistic simulation (Untested). WebAug 17, 2024 · Unity 3d Gravity scale value varies for different device resolutions. So gameobject not reaching to specified height for all devices Ask Question Asked 3 years, 7 months ago Modified 3 years, 7 months ago Viewed 291 times 1 I am developing a 2D game where i throw a gameobject vertically upword direction using AddForce api. 参加者 変更 メール